Monday, May 7, 2012

Music The Game By II

Continuing from my last post on the subject of music for games, here are a few favorites to help add the right mood to your games. Personally I love having music playing while running a game. I suggest putting some thought into what is playing in the background. Not that every scene needs to be musically mapped out, but a little forethought can go a long way towards creating a properly immerse experience for your players.
This selection is more "Heavy Metal" than the last selection. Not to the liking of some but just the sort of thing to get the "old school" creative juices flowing.


Luca Turilli - War Of The Universe
Great for combat scenes and for planning out an adventure, the work of Luca Turilli is great for that action-packed feel so loved by gamers.  Particularly well suited to Mutant Future, Icari or Mystery Men campaigns or other games where characters can rock out while battling gooey space beasts.



Praying Mantis - Remember My Name
Moody and dark, this song from Praying Mantis is excellent for revelations, traveling music and at the conclusion of a story. Any genre of game is good for the music of theis awesome band, but I particularly like this music for epic Space Opera/Science Fiction games.


Magnum - The moon King
A more bluesy song than their usual fare, The Moon King is a good song for any sci-fi, fantasy or post-apocalypse game, particularly Mutant Future or classic Gamma World games.  For X-Plorers games, I think Magnum music is particularly good for colony worlds or when dealing with aliens and distant worlds.

Thursday, May 3, 2012

World Seeding: Panspermia Asteroids and Exegenisis


Where did life come from? Its an old question whose answer(s) have been hotly debated down through history. Whether you prefer religious, scientific, or a mixing of the two for your answers, the truth of the matter is that we can never really know. The best we can hope for is a really good guess, mixed in with an awful lot of hope that we are not missing the point entirely.

Still, the question is a very interesting subject to ponder. Especially when we use science fiction to flesh out the weird and wonderful nature of life, death and the vast expanses of space-time.

One interesting theory is that life on Earth came from space. NASA researchers studying meteorites found that they contain several of the components needed to make DNA on Earth. The discovery provides support for the idea that the building blocks for DNA were likely created in space, and carried to Earth on objects, like meteorites, that crashed into the planet’s surface. According to the theory, the ready-made DNA parts could have then assembled under Earth’s early conditions to create the first DNA.

Check out this cool video for some of the details of this fascinating subject:



Of course such theories are just that; theories. However they ARE very interesting and and feed the imagination machine at the heart of all sci-fi writers, artists, dreamers and geeks. The idea that life can be helped along my space bullion cubes dropped into the chemical stew of a planet makes the possibilities of extraterrestrial (and extra-solar) life all the more possible.

Another variation on this theory is "Directed Panspermia" which is the seeding of worlds is directed by intelligent beings. In-essence this is a form of intelligent design, albeit a scientistic variant of the concept. The late Nobel prize winner Professor Francis Crick, OM FRS, along with British chemist Leslie Orgel proposed the theory of directed panspermia in 1973. A co-discoverer of the double helical structure of the DNA molecule, Crick found it impossible that the complexity of DNA could have evolved naturally.

Crick posed that small grains containing DNA, or the building blocks of life, could be loaded on a brace of rockets and fired randomly in all directions. Crick and Orgel estimated that a payload of one metric ton could contain 1017 micro-organisms organized in ten or a hundred separate samples. This would be the best, most cost effective strategy for seeding life on a compatible planet at some time in the future.


This theory is of-course fertile ground for science fiction of all kinds, as the concept of super-intelligent aliens are involved in seeding planets. The potential horror of this is rarely touched upon by hopeful scientists and mystical gurus of course.


The Science Fiction Treatment
 In my favorite science fiction books, comics, movies and RPGs (including the X-Plorers RPG), life is widely spread across the galaxy. Though you still get really weird alien life, many worlds not only support life, but this life falls into categories that are comparable to life here on Earth. Plants are plants (and often falling into familiar forms such as trees, grass and flowers), and animals not that different from Earth reptiles, mammals, insects etc are all in evidence.
Though members of X-Plorers teams would be happy to find habitable worlds where potential food is available and air is breathable, one must sometime wonder why so many worlds in the reaches are inhabitable. If they were terraformed, than by whom? And will they mind finding all of these pesky humans messing up their planets?



Tuesday, May 1, 2012

Mystery Men RPG



Superhero role-playing games and I have a love/hate relationship. While I love comic books, and grew up on tales of superheroes, mutants and monsters, their translation into a working RPG is tricky to say the least. This trouble mostly has to do with the large lists of powers, many times attempting to cover the entire gamut of super-powers seen in the pages of comic books. Unfortunately, a truly comprehensive and "realistic" system quicky creates both a book-keeping nightmare, and a very, very dry game.

So imagine my delight when I encountered Mystery Men. This delightful game is a rules-lite superhero role-playing game based on the original fantasy role-playing game rules. Mystery Men! is designed to let you create characters quickly and get right into the crime fighting. The system is light, but the possibilities are nigh endless, limited only by the imagination of the player and gamemaster.

The game has only three classes, The Adventurer, The Scientist and The Sorcerer. The Adventurer is the classic two-fisted purveyor of justice (or villainy) who is well represented in comic books. The Scientist is the creator of marvellously weird super-science of comic and movie lore, While the Sorcerer is the weilder of weird forces that whips up plot-promoting and destroying effects. All three classes use the same "pool" of powers, which are effectively "spells" from D&D and other classic games, but can be taken as go-to powers, or in the case of the sorcerer and scientist, material for spells and weird gadgets.

The game was created by John M. Stater who is himself a huge fan of all that is pulp and marvelous. His obvious adoration of Golden and Silver Age comics is apparent in every page of this game, as well as in his blogs; The Land of Nod and Strange New World.
So check out this game: You can download it for free here, or buy a print copy here (only $8!).I strongly recommend spending the $8, as we should all want to encourage this level of awesomeness.

 
Uses in Science Fiction Adventures
Personally, I think Mystery Men would be GREAT for a pulpy, space-going game. Science-Fiction, Cartoons and Comics have always been chock-full of space-faring superbeings. Though most of such instances are of marauding aliens attacking Earth, many involve space-faring heroes and entire adventures taking place on assorted other planets and in the depths of space itself.
Not all superbeings can live in the vacuum of space or fly (few of them in-fact), but rely on all of the spaceships, survival gear and other gadgets that help make science fiction tales so much fun.
Some that come immediately to mind are:
Lensmen Series: This classic series of science-fiction novels is effectively about super-beings protecting the galaxy. Cool stuff!
Shi'ar Imperial Guard: A group of superbeings gleaned from across the galaxy to serve and protect the Shi'ar Empire. This is amongst the most impressive (yet mortal) supers teams of the Marvel Universe, and yet they only rarely gained any face-time. Frequent foes are the dreaded Kree, Skrull, Galactus (and assorted heralds) and other nasties.
Legion of Super-Heroes: One of the best of the DC comic series in my opinion. A future version of the classic justice league, now protecting sentient beings across the galaxy.Many of the space-faring enemies found in Superman and other series are very much still around in one form or another.
Space Ghost: Loved this cartoon as a kid. And though it is pretty goofy, it definately has a high wowie-zowie factor that cannot be denied.
Deathstalker: A space opera by Simon R. Green (http://en.wikipedia.org/wiki/Simon_R._Green) that features at its core a relatively small number of superbeings who savagely fight over the universe.
Star Wars: The Jedis for all intents and purposes are superheroes, and the Sith are super-villains. They not only posses impressive powers, but the universe is regularly devestated by their struggles and influence.

I will be posting articles for using Mystery Men in a space-faring setting, as well as taking a look at superheroes and villains found in science fiction. So stay tuned!

Friday, April 27, 2012

Food of The Future: Shmeat

Shmeat (short for sheet of lab-grown meat) is a lab-created meat product; essentially, animal tissue which has been cloned for the purpose of consumption without killing live, fully formed animals. This technology has been around since the late 20th century, but did not see wide public use until the late 2020s. After years of testing and refinement, a wide range of different meat products became available to a hungry populace. It is now an ever expanding market, especially in drought-affected regions, starships and the colonies.
Such in-vitro meat has a number of advantages. Being just a lump of cultivated cells, it is produced without harm or cruelty to animals. It is unusually pure and healthy whilst retaining the original flavour, texture and appearance of traditional meat. Perhaps most importantly, it requires far less water and energy to produce, greatly lessening the impact on the environment.
Shmeat products can be found throughout settled space. The most well-known meat types are "beef" "chicken" and "pork" but vaguely unrecognizable but familiar types are also very common. Most pre-packaged foods that include meat of some kind in-fact use shmeat. Some of the most widespread shmeat products are:
Burrito: A favorite amongst UCNP, miners and college students, burritos are widely sold and consumed. Each burrito is a spicy alternative to a tube of food paste found in the survival pack detailed on page 10 under Adventuring Gear.
Chili: A spicy favorite, sold in a self-heating canister, this soupy mixture included "beef" shmeat and beans in a red-brown sauce. Though supplying the benefits of a full meal, this canned chili is salty, and consumers will need to drink alongside this meal.
Meat Pie: A small pastry filled with shmeat (any type, or a mix), and a brown gravy. This greasy treat is loved by laborers beat cops, sec police and assorted night workers.
Not-Dog Hot-Dog: Any kind of shmeat can be made into sausages of all kinds, but none are as popular as the hot dog. Shmeat hot dogs are normally of the caseless kind, but natural casings are sometimes used.
Soylent Meat Spread: Made from in-vitro meat derived from unspecified proteins mixed with Manna algae. This nutritious, salty treat (spread on soy crackers) was originally developed on the formerly lost Betelgeuse mining expedition, but has since become quite popular.
SPORK: A ham and pok shmeat product that comes in a can. This sweet and salty product is greatly loved by those who lead an active life, and who need a jolt of fat and sugar. One can can serve as a days rations, but is usually used as part of a meal (such as fried alongside eggs or in a sandwich).


Note: This, along with Manna, is very real, and will be seen in stores in the near future. Shmeat is slowly being brought up to viability as a widely distributed food product, and may already have some "tester" products showing up in discount food stores and fast food restaurants. 
I am not necessarily against shmeat, but I am very wary. As with all new products, the earlier versions of shmeat are almost guaranteed to be fraught with their own pitfalls. I also lack any real trust for the corporations involved to not take disgusting shortcuts along the way. Thing pink slime is gross? Just wait! The future is bright with salty-tasting grossness...

Thursday, April 19, 2012

Sexy Space-Suits At Last!


Lets face it, many of us who grew up on a diet of sceince fiction have often envisioned assorted space babes (or space hunks) dressed in close fitting space suits. However, in the real world, sexy is the last thing that is thought of when looking to protect astronauts from the many forms of horrible death that space travel entails.

Still, it looks like truth may be once again catching up with (science) fiction, as new types of space getup's are being developed. Perhaps the sweaty teenaged dreams of Colonel Wilma Deering in her skin-tight outfits may not be far off from the truth. Rawr!

Researchers at MIT are working on a prototype for a skintight bodysuit that will help astronauts mitigate bone loss while outside earth’s orbit. Made of elastic mesh, the suit applies pressure on the bones, much like what gravity does to landlubbers down here. But although the Gravity-loading Countermeasure Skinsuit (GLCS) is helping keeping astronauts’ bodies healthy, it’s also giving them a glammed-down Ziggy Stardust vibe—completely apropos considering that manned missions to Mars are on the horizon.

Friday, April 13, 2012

Food of The Future: Manna

"Nothing wrong with dog's milk. Full of goodness, full of vitamins, full of marrowbone jelly. Lasts longer than any other type of milk, dog's milk." -Holly, Red Dwarf

Food is an important part of life, and can help bridge the gap between the real world and the imagined. Storytelling of most kinds can benefit from food, allowing us to better envision an imagined world via our association with food. In science fiction, we can easily ignore the fact that people need to eat. What food may or may-not be available in the future is a subject of debate. But it is likely that as living space dwindles here on Earth, and the hunger of the worlds populations grows, that we will need to pursue a wider range of foodstuffs.
In my X-Plorers setting, "Terry Go Home!", there are ccertain food staples found throughout the setting. Player characters will encounter these foods, and will be well acquainted with them. Below is one of them.


Manna
Manna is a catchall term for several species of blue-green algae such as chlorella and spirulina (as well as modified strains) that are highly useful as a renewable food source. Manna is high in protein and other essential nutrients, and has become a staple amongst colonists, spacers and the poor. As manna reguires only water, warmth and light to grow, it is very easy to maintain a steady supply.
Most spaceships (class 2 and up) come equipped with "Manna Farms" which grow a small amount of this foodstuff, processing it into several forms determined by the farms design. Manna is itself mostly tasteless (remeniscent of green tea) but holds introduced flavors with "chocolate," vanilla, peanut butter, and "fruit" flavors being the most common. The most notable forms of Manna are:
Manna Bar: Protein bars with a chewy consistency, typically chocolate, peanut butter, fruit or assorted mixes of all of the above. This is a common ration when exploring a planet and amongst the poor of Terra.
Manna Shake: This is a "milkshake" like substance (similar to ensure) that combines all of the nutritional value of a full meal, as well as quenching thirst. Commonly flavored in chocolate or vanilla.
Food Paste: This is the same substance found in the survival pack detailed on page 10 under Adventuring Gear. It is normally flavored.
Spacers Gruel: The simplest form of Manna, this food product is a soupy substance with a consistency optimistically compared to cream of wheat. As well as supplying the benefits of a full meal, spacers gruel also aids in the absorption of water (somewhat like Gatorade) and delivers stimulants needed to start the day. Spacers gruel is not normally flavored, it is just food.
Other Variants: Manna is sometimes made into a wide range of other substances, though these are used primarily on established colonies or on the larger ships. These variants include a protein spread (similar to Vegemite), ice cream, puff snacks and breakfast cereals.


New Equipment


Manna Farm, Basic ( 100cr): This is a small unit designed to maintain and cultivate a small amount of Manna for an unlimited period of time as long as it is supplied with power and filtered water. Each farm can produce enough food paste for two grown men, or enough spacers gruel for one every day. This is normally unflavored. All spaceships have this version of a Manna Farm on board.
Manna Farm, Advanced (200cr): This is a more complex version of the Manna Farm, capable of producing Manna bars, shakes, paste and gruel. Furthermore, the food produced may be flavored as desired.

Monday, April 9, 2012

Music To Game By

*Whew!*
Now that we are past the recent Holiday Season I will be able to get back into the cosmic swing and post some articles in the coming days and weeks.

Music To Game By
I like a little mood music running in the background while running a game, especially if there is a chance of distracting background noise. So here are a few videos/music samples that I feel enhance the feel that I like for Science Fiction games:

Ambient space music - Super Fata
Excellent for setting the feel of space travel, deep space or exploration of (seemingly) lifeless alien worlds.


No Quarter By Led Zeppelin
Mellow, moody and haunting, this song evokes all of the feelings I like in science fiction. Particularly useful when exploring funky alien worlds or traversing weird space anomalies. Yeah...


Birdy Nam Nam - The Parachute Endings
Birdy Nam Nam is a trip to watch and listen to! This song has all of the elements for a great chase of combat scene as well as revelations of greater threats for players. The video is pretty tasty too.


Through The Ergosphere - Simon Wilkinson
Excellent for background music for science fiction of all kinds.


X-Plorers at The Library!
I will be running a monthly X-Plorers game over at my Local Library for their Unplug and Play event. So if you are in the area, and looking for a game of X-Plorers, drop me an e-mail. This group will have a limited number of players (5 tops).